![]() We also explained the keybinds and the interface. In the Appendix, you will find information about the system requirements and available language versions. We have described each Landmark and other unique buildings and systems in detail. On separate pages, you will learn the most important information about the 8 available civilizations including their bonuses, unique units, and technologies. The Civilizations chapter is dedicated to all the factions in Age of Empires 4. We suggest how to create a strong economy, defense system, and a powerful army that will allow you to win every battle. With our tips, you will learn how to collect the most necessary raw materials required for buildings. We explain how to develop settlements effectively to quickly move to the next era. ![]() There, you will find the Beginner's guide. The first major section of our guide focuses on the game's basics. Thanks to our guide, you will learn the basic gameplay mechanics, which will help you understand the most important elements and start the adventure with the game. Our guide to Age of Empires 4 contains an extensive collection of information about the next installment of this popular series of real-time strategy games. So personally I dont use My hero, where are you? Help me with the palisade gate thingy, please. Otherwise I just check minimap fast to see where it's blinking. Last notification can be useful, but I usually keep good track of my surroundings in the game, so I know where I am getting attacked. The "forward patrol" doesnt really happen anymore (I think) since it was fixed in some userpatch update, but I still spam "stop" before retreating patrolling armies by habit. Stop was also necessary when you wanted to stop patrolling and run back so your x-bows didnt just do the "forward patrol" and run even more forward often resulting in a lot of dead units for nothing. Stop is also handy when you are chasing archers with knights and you run on top of them and then just press stop so they are "inside" the archers. I use the stop hotkey when I am microing large armies of ranged units so they spread out their arrows, instead of just clicking on the individual units and thus waste a lot of arrows (I often just use patrol instead). This way you can run away fast from the mangonel (like I said, it's a bit faster than manual micro because of the lack of mouse movement) while simultanously hitting multiple targets at Stop makes the unit stop with whatever they are doing, and then they retarget the closest unit to themselves and attack it. When pressing 'stop' every unit that is in range of an enemy will shoot and every unit that isn't will not ( and wouldn't have done so with manual micro). In these situations it's often unsure whether a unit is in range or not. I'd say stop micro is especially good in situations were you have like 20 xbow running through an enemy base with a lot of potential villager and enemy military targets while a mangonel is chasing you. Stop micro has the advantage of no risk at misclicking and it's generally a split second faster than manually selecting enemy units. This way you can run away fast from the mangonel (like I said, it's a bit faster than manual micro because of the lack of mouse movement) while simultanously hitting multiple targets at once. In smaller fights (10 archers vs 10 archers) I think manually selecting is also better because this will let you target weaker units more easily which will have a bigger impact in these kind of smaller fights. I think with stop micro the xbow will automatically aim for the most nearby unit, obviously in some cases you will want to target a unit that's further away, so that's a disadvantage.
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